Project

BOFUM

One ball, one maze, two players — and neither of them can do it alone.

Asymmetric Co-op · MIT Reality Hack 2026 Games
Team
Five people · MIT Reality Hack 2026
Platform
VR headset plus a handmade Arduino tilt controller
Interaction
Split information: one player sees the maze and cannot move it, the other tilts it and cannot see it
Status
Hackathon prototype
Built with
Unity, C#, Arduino

Overview

A two-player labyrinth built on a deliberate split: the player in the headset can see the maze and cannot move it, and the player holding the board can tilt the whole world but cannot see any of it. Getting the ball through tight passages, drops and dead ends is therefore a conversation rather than a skill — the design makes talking to each other the only available mechanic. The controller is handmade from foam board, felt and duct tape around an Arduino, and the useful thing we learned is that incomplete information invites creativity rather than frustration, provided the maze is tuned so communication is necessary but not punishing. Made with a team of five at MIT Reality Hack 2026.

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