Seven operators, six with a page of their own. Each one is a tour that was already selling tickets before any of this existed.
Freedom Trail, Boston · Quest · Live
Five mixed-reality experiences carried on a two-hour guided tour along the Freedom Trail. It sells publicly and holds 4.9 out of 5 across 83 TripAdvisor reviews. Everything is registered to the real place: the market lines up with a colonnade that is still standing, and the cannon sits on the plaza’s actual bricks while strangers walk past the muzzle.
My part My first See Reality work, from August 2024, was the Boston Massacre experience this tour grew from. On the tour itself I was the main developer of Five Shots at Midnight and Paul Revere’s Ride, wrote the Bunker Hill cannon’s step-by-step firing logic, set up and animated the Faneuil Hall Market, and converted Sons of Liberty to Quest.
Sons of Liberty, and the market’s stalls, traders and horse petting, were built by other developers on the team.
See the project TripAdvisor
Rome & Pompeii · Paid add-on · Live
Seven experiences built for one of the larger operators working Rome and Pompeii, sold into their tours as a paid immersive add-on: meeting Julius Caesar, fighting gladiators from the floor of the real Colosseum arena, four temples of the Roman Forum, an ancient Pompeii market, and Pompeii before and after Vesuvius. At Roman volumes the failure modes that matter are throughput and device turnaround between groups.
My part Performance, crowd and audio fixes across the Rome and Pompeii scenes in August and September 2026 — occlusion culling for the crowds, animated crowds in the gladiator stands, grabbable market fruit — and the studio template the project started from.
Built mainly by other developers on the team.
See the project showmeitaly.com
Lexington, Massachusetts · Quest, tablets, mobile AR · Live
A municipal client rather than a private operator, which changes the brief. Lexington runs a walking-tour programme with more than twenty-five guides, so the target was three experiences any guide could add to a tour they already give, without rehearsal. Visitors stand where buildings no longer exist and see them rebuilt, meet figures including Anna Harrington, and are put inside moments from April 1775. Free mobile AR off QR codes on city signage covers the visitor who turns up with a phone and no ticket.
My part I built both apps. The mobile and tablet AR app on AR Foundation (ARKit and ARCore), from plane-detected placement to an iPhone and iPad version ready for the town’s demo day in October 2025; then the Quest version — the Belfry Tower bell rope, doors and teleporting, the Meeting House speech, the staging menu, and player-height fixes made on site.
Building models and textures by the team’s 3D artist; the Anna Harrington character, the attic figures and NPC reactions, and the launcher by other developers on the team.
See the project tourlexington.us
Nashville, Tennessee · Quest · Live
Four experiences our team designed and built into a single guided walk: the city’s first settlers at Fort Nashborough, its historical architecture, early Music City, and the rock-and-roll era of the clubs the group is walking past. The scenes layer onto the physical city while the guide keeps talking, so the cut points are set by the storytelling rather than by the software.
My part I created the project and built the Fort Nashborough settlers scene, the architecture timelapse, the scene transitions, the Titans stadium explosions and the gesture recenter, integrated every scene into one build, and shipped it for Nashville in March 2026.
The Music City scenes, the moonshiner and the launcher were built by other developers on the team.
See the project nashvilleadventures.com
Prince Edward Island & Nova Scotia · Live
XR built into two live tours in Atlantic Canada: a historic walking tour, and a food-and-drink tour where the content is tied to what is being eaten and where it came from. Around six experiences across the two itineraries — guests step onto a 19th-century lobster boat and deal with the crew, meet the figures behind Canadian Confederation, walk a market of the Anne of Green Gables era, and run into dinosaurs. The design question here was pacing: every segment has to end cleanly enough for the guide to pick the group back up.
My part I wrote the experience manager that runs every scene, built the branching dialogue system for the John Hamilton Gray experience — with lip-sync and automated facial expressions — brought over the cannon and the dinosaurs, rebuilt the lobster-trap interaction, and merged it all into one launchable build.
The lobster boat and its crew, the launcher and the performance work were built by other developers on the team.
See the project ridesolar.com
Venice, Italy · AR glasses · Live, plus work in progress
A cinematic 360° experience delivered on lightweight AR glasses and localised into five languages, and an XR gondola simulator a participant paddles through a stylised medieval Venice while the guide carries on managing the group in the real world. On top of it, a multiplayer gondola race networked with Normcore — in development, and nothing about it is deployed.
My part I built the first 360° prototype on XREAL glasses in February 2026, and I am building the multiplayer race: spawning and ownership, a lobby with a ready-up, countdown, placements and finish line, and a fallback when there is no network. It lives on a feature branch and is not merged.
The shipped glasses app, its five languages, the launcher and the gondola simulator are other developers’ work on the team.
See the project venicecitytours.it
SeeSightTours — NiagaraXR
Niagara · Contributed to
An XR experience built around Niagara tourism, for a different operator and a site that behaves nothing like a city walking tour.
My part I created the project and built a boat-cannon sequence that rescues passengers by rope, with its dialogue, and the carnival games — darts, balloon pop and a hammer strength test.
Built mainly by other developers on the team.