Index
Work
Spatial work first, then games, then the research that tested it. Case studies carry the reasoning; projects carry the craft.
- 01 Recollection Case study
- 02 Inhabiting Memory Case study
- 03 Spark Case study
- 04 Buddy Run Case study
- 05 HaptiDraw Case study
- 06 Truth of the Ancient Forest Case study
- 07 See Reality Project
- 08 BOFUM Project
- 09 Interview With Eternity Project
- 10 Wallace Project
- 11 I Am You Project
- 12 Internship in the Afterlife Project
- 13 Tower of Frankenfrog Project
- 14 Return of the Chickens Project
- 15 AR Work of Art Project
- 16 Great Vending Machine Project
- 17 Soul Solace Project
- 18 God's Drunkest Driver Project
- 19 Unforgotten Stories Project
- 20 Flora Park Mystery Project
- 21 Walk Among Us Project
- 22 Other Realm Project
- 23 Curse of the Mind Project
Nothing in that discipline yet.
Also
Photography
Real-estate and spatial capture — stills, and the scanning work the XR projects are built on.