Project
Unforgotten Stories
Seven years old. Forced from home. The Partition, lived from the inside.
- Team
- Team Let’s Go Eevee · Tejim, Ronak and me
- Platform
- Windows, and playable in the browser
- Interaction
- Look to select, left click to act, left click held to decide — and a toy to look at for comfort
- Status
- Released on itch.io and GameJolt, 2023
- Built with
- Unity
Overview
Step into the shoes of one developer's grandmother during the Pakistani-Indian Partition. As a seven-year-old ripped from Karachi, you navigate the streets, survive the journey, and uncover the truth behind your family's past.
The team’s design document, revised after looking at Before Your Eyes, keeps the input deliberately small for a child’s point of view: looking around is limited, looking at an object is what makes it interactive, a left click acts, and a left click held for three seconds makes a decision. The first decision comes at home — the parents say there is only room for one toy, a cloth doll or a pinwheel, and the capture shows the child asking to bring both. The toy chosen then stays with her: in the document, looking at it slows time and brings back the memory of being given it, and the objective on screen during the walk through Karachi reads “witness events or look at your toy for comfort”.
The flow is linear by design. A scene cannot be revisited once left, and the story moves between the ship and the memories of the city, with the child led through Karachi by a parent’s hand — free to look around, not to walk away. The document also asks for grayscale, black borders like a film, and an interface that stays out of the way; the two menu sketches below are from it, a title screen with the ship idling at sea and a pause menu over a darkened scene.
Play in browser
Evidence
Hover to enlarge · click for full size
Hover to enlarge · click for full size Next
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