Tomme Denney · Boston, Massachusetts

I design experiences you enter, not ones you look at.

Spatial and immersive product designer — and enough of a builder to test an idea in a headset instead of arguing about it in a deck.

MS in Extended Reality with a concentration in Human-Computer Interaction, and a BFA in Game Design, both from Northeastern University. Several years building XR for real clients.

I treat comfort as an accessibility problem rather than a polish pass: locomotion, session length, play space and the person who has never worn a headset are design questions from the first sketch.

Lead case studies

Case studies

Projects

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