Tomme Denney · Boston, Massachusetts
I design experiences you enter, not ones you look at.
Spatial and immersive product designer — and enough of a builder to test an idea in a headset instead of arguing about it in a deck.
MS in Extended Reality with a concentration in Human-Computer Interaction, and a BFA in Game Design, both from Northeastern University. Several years building XR for real clients.
I treat comfort as an accessibility problem rather than a polish pass: locomotion, session length, play space and the person who has never worn a headset are design questions from the first sketch.
Lead case studies
Case studies
Case study Recollection
Every camera on every moment of a wedding, opened from a link with no account and no app.
Case study Buddy Run
A running coach that guides by rhythm instead of telling you to speed up.
HaptiDraw
Drawing you can feel — a stylus and a haptic exoskeleton for blind users.
I Am You
You are not the hiker. You are the trail camera watching him, steering his body.
Projects
See Reality
Real-world client XR — from colonial installations to stadium fan experiences.
BOFUM
One ball, one maze, two players — and neither of them can do it alone.
Wallace
Give out candy. Do your tasks. Do not let Wallace out.
Unforgotten Stories
Seven years old. Forced from home. The Partition, lived from the inside.